Silk Studio
WORK, LUCK, PLAY
Jack Butcher × SILK

25–29 March
2026

Jack Butcher's practice kept returning to a practical question: how value gets made visible. In Hong Kong, that attention was translated into chance, interaction, objects, interfaces, and new rulesets.

WORK, LUCK, PLAY diagram

WORK, LUCK, PLAY was the first project presented under Silk Studio: a cross-media artwork with a fair presentation, a participation mechanic, a digital collecting system, physical editions, and a programme built around context and community.

Produced in collaboration with Asprey Studio and Hanoia
Presented at Art Basel Hong Kong (March 25–29, 2026)
WORK, LUCK, PLAY installation view at Art Basel Hong Kong 2026
WORK, LUCK, PLAY
Presented at Art Basel Hong Kong
(March 25–29, 2026)

SILK as a partner
for artists

SILK provided the strategic, creative, production, and community support to shape an artist's vision from concept to final form, and place it within the right cultural context. For WORK, LUCK, PLAY, that meant an integrated scope across distinct outputs:

  • Fair presentation at Art Basel Hong Kong, March 25–29, 2026
  • Physical works and editions with specialist partners
  • On-site participation with collectible outcomes
  • Digital participation through a dedicated web experience
  • Documentary production
  • Collector gathering and engaging experience ahead of the fair
  • Editorial context through Silk Magazine, podcast and social media
  • Technological support
  • Brand + artist collaboration
  • Merchandise
Jack Butcher with WORK sculpture
Visitors at Art Basel Hong Kong
Visitors passing the silver set
LUCK — resin dice
Jack Butcher signing dice
LUCK — signed resin die

The works on view

Three works examining how value is produced, how chance is engineered, and what happens when those two ideas collide in a room full of strangers.

I /WORK

WORK was first developed as a digital artwork: a sequence of four hands tracing the migration of labor from embodied, physical action to symbolic, screen-based interaction. The work moved from a high-fidelity, classically rendered human hand through increasingly abstracted forms to a pixelated cursor derived from early Macintosh operating systems, giving visual form to a historical shift from touch to interface and from visible effort to encoded action.

WORK — digital sequence of four hands

In 2024, the sequence was translated into a four-part sculpture handcrafted in sterling silver, co-produced with Martin Klipp of Beyond Art Creative and handcrafted by the Asprey Studio Workshop. Collected by SILK's co-founders Dino and Ambar in 2025, WORK was shown in Hong Kong alongside LUCK and PLAY.

WORK — full sculpture set
WORK — cursor focus
WORK — sculpture set vertical

II /LUCK

LUCK took the form of six silver dice in which numerical variance had been fully eliminated: each die carried the same number on every face, making every roll a repetition of what was already known. The work retained the form of chance while replacing indeterminacy with certainty, turning the dice into a physical model of outcomes structured in advance of participation.

Through that simple displacement, LUCK brought questions of probability, control, and ownership into material form. Within WORK, LUCK, PLAY, it operated as both a self-contained sculpture and a larger participatory system, available as a complete silver set and also approached through repetition, exchange, and coordination.

Edition: 80

Price: $8,888

There are still some editions left. For inquiries please email us.

LUCK — silver set
LUCK — silver set vertical
LUCK — silver set
LUCK — stand filled with resin dice
LUCK — silver set close-up

III /PLAY

PLAY was the participatory dimension of WORK, LUCK, PLAY, translating the project's ideas into a shared social experience. Across the fair and online, it placed visitors inside a system of exchange, conversation, repetition, and coordination, where value emerged through interaction and completion took shape through collective movement.

PLAY gave the project its active form: WORK's movement from labor to interface and LUCK's structure of probability and control became something visitors could inhabit for themselves. What it produced, in the end, was a temporary social field around the work, in which objects, collectibles, encounters, and outcomes were held together by participation.

PLAY — participation at Art Basel Hong Kong
PLAY — participation
PLAY — collectible coasters
PLAY — collectible coasters
PLAY — collectors at the booth

Partnerships
and production

WORK and LUCK were realized through a coherent production line that brought together specialist partners with distinct roles.

The silver

Asprey Studio served as production partner for the silver works, helping translate Butcher's visual language into physical objects with the precision and material clarity the project required. That collaboration carried additional significance in light of Asprey Studio's own position: established in 2021 as a contemporary art gallery, design atelier, and members' club, it represents a new chapter in the long legacy of the British luxury house Asprey and has built its programme around the convergence of digital and physical mediums.

WORK sculpture in production at Asprey Studio Workshop
Production of WORK
at Asprey Studio

Founded by Chief Creative Officer Alastair Walker, the Studio is known for championing artists working with technology, while bringing together master craftsmanship, technological innovation, and art. Within WORK, LUCK, PLAY, that orientation mattered at the level of execution, where proportion, finish, weight, and surface all needed to carry the conceptual discipline of Butcher's practice into material form.

View Asprey Studio →

The holder

For the complete silver set of LUCK, SILK and Butcher collaborated with Hanoia on a custom lacquer holder: black, high-gloss, lined in black velvet, and fitted to the exact dimensions of each die. The holder formed an integral part of the edition, establishing order through placement, sequence, and display.

Hanoia lacquer holder
Hanoia lacquer holder
Hanoia lacquer holder
Hanoia lacquer holder — signature detail
Hanoia lacquer holder

Hanoia, the infamous Vietnamese lacquer house known for translating centuries-old craft into contemporary object design, brought a practice shaped by layering, polish, and exacting finish. That expertise gave the silver set a setting that carried the same attention to containment and presentation as the work itself, turning the holder into more than a vessel and making it part of the project's final articulation.

View Hanoia →

Documentary

WORK, LUCK, PLAY is accompanied by a short documentary that follows Jack Butcher across the environments that shaped the project: at home, in his studio in Nashville, and in the lead-up to Art Basel Hong Kong. The film focused on his process, decision-making, the production, and the translation of an idea into a system with physical and online participation.

The documentary is directed by Diana Jou, a filmmaker known for her close observational approach to creative practices. Her work often follows artists and cultural producers over extended periods, paying attention to the circumstances in which ideas are developed and the environments in which they take shape. Jou's films tend to stay near the process itself – how something is made, how collaborators work together, and how a project evolves as it moves toward a public setting.

Exclusive preview

Ahead of Art Basel Hong Kong, SILK and Jack Butcher hosted a private gathering in Central Hong Kong. The evening gave the project a quieter setting in which its rules could be encountered as lived experience: equal starting conditions, finite chips, and outcomes shaped through choice and exchange. It also created a shared reference point ahead of the fair, as collectors, gallerists and fellow artists met each other inside the work's logic and carried those conversations into the days on-site.

As part of the event, specially produced 3D printed chips were given out as unique Jack Butcher collectibles. They extended the project's system into the room itself, functioning as both participation tool and keepsake, and reinforced the way WORK, LUCK, PLAY moved between artwork, objects, chance, choices, and social exchange.

Editorial context

SILK treats context as part of production. Through Silk Magazine, WORK, LUCK, PLAY was accompanied by writing that gave the project and the artist its intellectual frame. This included:

Leading up to Art Basel Hong Kong, SILK also published additional reporting around the presentation across Instagram, X, LinkedIn, Substack, and the newsletter.

The editorial programme further expanded through the Silk Podcast episode Justin Gilanyi x Jack Butcher, recorded in Nashville, in which Justin and Jack discussed the artist's practice and the development of WORK, LUCK, PLAY as it moved toward the fair. The episode added a more immediate and personal register to the surrounding written material, giving listeners access to the artist's own reflections on process and intent.

Technological support

PLAY required a purpose-built technical infrastructure that could support real-time participation, verifiable randomness, and digital collecting at scale. SILK built a system on Ethereum using a custom smart contract developed as an extension to the Manifold ERC-1155 standard, allowing us to design a tailored mint experience around the project's logic of dice, rolling, repetition, and completion.

WORK, LUCK, PLAY rolling experience on the SILK web interface
The rolling experience
on the SILK web interface
WORK, LUCK, PLAY rolling experience on mobile
The rolling experience
on mobile
Participant holdings, roll history, and token counts
Participant holdings,
roll history, and token counts

Rolling

Each roll minted six ERC-1155 tokens – one per die face, randomly distributed – to the participant's wallet. Pricing was set in USD and converted to ETH at the live rate via Chainlink's ETH/USD price feed. Rolling was governed by a hard cap on total rolls, a defined time window, and manual pause controls. After the window closed, any remaining unrolled slots could be claimed by the team and minted to a designated recipient.

Randomness

Verifiable randomness was provided through Chainlink VRF v2.5 Direct Funding. When a participant rolled, the game fee was held for the payment recipient while the VRF fee was forwarded to the Chainlink wrapper. Once randomness was fulfilled, tokens were minted and the game payment released. To account for gas fluctuations on the Ethereum network, a buffer was built into each transaction, with a refund mechanism returning any excess to the participant.

The SILK interface

SILK built a dedicated web experience that surfaced each participant's holdings, roll history, total costs, and token counts directly from the contract. The interface also housed the silver dice claim flow: participants who accumulated 6,666 die faces became eligible to claim a physical silver die by burning their tokens on-chain. Once the burn was confirmed, the transaction hash and wallet address were recorded in SILK's backend, and the participant was prompted to provide an email for fulfilment correspondence.

Live analytics

Throughout the fair and online experience, SILK monitored participation in real time – tracking roll and burn events, fulfilled roll counts, distinct participating wallets, total burns, and roll activity over time. This gave the team a continuous view of how the system was being inhabited and how completion was progressing across the collector base.

Artist collaboration
Devin Oktar Yalkin

For WORK, LUCK, PLAY, photographer Devin Oktar Yalkin produced a series of portraits and documentary images of Jack Butcher during the development and presentation of the project. Working across studio and production environments, Yalkin recorded the circumstances in which the work took shape.

LUCK silver set by Devin Oktar Yalkin
Resin dice by Devin Oktar Yalkin
Resin dice by Devin Oktar Yalkin
Jack Butcher portrait by Devin Oktar Yalkin
Dice falling by Devin Oktar Yalkin
Jack Butcher portrait by Devin Oktar Yalkin
Jack Butcher portrait by Devin Oktar Yalkin
LUCK silver set by Devin Oktar Yalkin
Jack Butcher portrait by Devin Oktar Yalkin

Yalkin's practice moved between portraiture and cultural documentation, paying attention to the relationship between artists and the contexts in which their work circulated. With clients including The New York Times Magazine, Time, Vanity Fair, The New Yorker, Rolling Stone, Mother Jones, and The Atlantic, Yalkin brought a tonal rigor that carried through his portraits of people like Tilda Swinton, Daniel Craig, Denzel Washington, and Anne Hathaway, as well as through his personal series.

His photographs of Butcher formed part of the visual record of WORK, LUCK, PLAY, situating the project within the stages, environments, collaborators, and moments that brought it into view.

View Devin Oktar Yalkin →

Brand collaboration
Starbucks

WORK, LUCK, PLAY included a brand collaboration designed to extend the project's reach while keeping authorship and artistic intent central.

The Art of Conversation

Art Basel Hong Kong 2026

As part of the wider WORK, LUCK, PLAY programme, Jack Butcher developed a public activation with Starbucks. The collaboration used a simple collecting prompt to turn everyday encounters into moments of interaction and exchange.

Starbucks x Jack Butcher activation
Starbucks x Jack Butcher activation
Starbucks x Jack Butcher coasters around a Starbucks cup
Collectible coasters
LUCK silver set with PLAY coasters
Starbucks x Jack Butcher activation

Collectible elements circulated through the fair and across Hong Kong, encouraging people to approach one another, compare what they had, and complete a set through conversation. In that sense, the partnership extended the project beyond the booth and into the city, while keeping the emphasis on participation and social connection. Starbucks brought scale, familiarity, and a public-facing infrastructure through which the logic of WORK, LUCK, PLAY could reach a broader audience.

Merchandise

WORK, LUCK, PLAY included a merchandise line produced as a considered extension of the project's visual language and themes. The aim was to create objects that moved beyond the fair and remained legible as part of the work's world.

The merchandise consisted of two t-shirts and two posters:

Jack Butcher – WORK, LUCK t-shirt

A minimal black cotton t-shirt featuring Jack Butcher's graphic of visualizing value. Understated and direct, the design paired WORK on the front with LUCK on the back, creating a dialogue between effort and chance.

Jack Butcher – PLAY t-shirt

A white cotton t-shirt featuring Jack Butcher's PLAY artwork. The front was printed with a dice ASCII graphic, while the back carried the statement: “Unless you own the system, you are just rolling the dice.”

Jack Butcher – LUCK 2026 dice poster

A black-and-white poster featuring a dense composition of scattered dice, extending Jack Butcher's exploration of chance and systems. Bold and graphic, the work transformed a familiar symbol into a striking visual field.

Jack Butcher – LUCK 2026 ASCII poster

A black-and-white poster combining typography with ASCII-style dice forms, reflecting Jack Butcher's precise and concept-driven visual language. Minimal yet layered, the work explored chance through code and symbolic repetition.

WORK, LUCK black t-shirt — front
Merchandise
PLAY white t-shirt — front
Merchandise
LUCK 2026 dice poster
LUCK 2026 ASCII poster

Inquiries

For acquisition and collaboration inquiries please contact us at